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IT Specialist Java

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IT Specialist Java

Gain hands-on experience in the Java programming language with uCertify’s course IT Specialist Java. The course contains interactive lessons, practice tests, knowledge checks, quizzes, flashcards, glossaries, and live labs to comprehensively cover the ITSPC exam objectives. It equips the candidates with all the skills required to pass the ITSPC Java exam.

Here’s what you will get

The Information Technology Specialist program validates the candidates for entry-level IT skills that employers look for. The ITSPC Java program verifies the candidate’s knowledge of Java Fundamentals, Data Types, Variables, and Expressions, Flow Control Implementation, and Code Compilation and Debugging. They should demonstrate skills in recognizing, writing, and debugging Java code that will logically solve a problem.

Lessons

26+ Lessons | 155+ Quizzes | 451+ Flashcards | 451+ Glossary of terms

TestPrep

56+ Pre Assessment Questions | 56+ Post Assessment Questions |

Hand on lab

58+ LiveLab | 00+ Minutes

Lessons 1: Introduction

  • How This Course Is Organized?
  • Who Should Read This Course?
  • Conventions Used in This Course

Lessons 2: Getting Started with Java

  • The Java Language
  • Object-Oriented Programming
  • Objects and Classes
  • Attributes and Behavior
  • Organizing Classes and Class Behavior
  • Summary

Lessons 3: The ABCs of Programming

  • Statements and Expressions
  • Variables and Data Types
  • Comments
  • Literals
  • Expressions and Operators
  • String Arithmetic
  • Summary

Lessons 4: Working with Objects

  • Creating New Objects
  • Using Class and Instance Variables
  • Calling Methods
  • References to Objects
  • Casting Objects and Primitive Types
  • Comparing Object Values and Classes
  • Summary

Lessons 5: Lists, Logic, and Loops

  • Arrays
  • Block Statements
  • if Conditionals
  • Switch Conditionals
  • The Ternary Operator
  • for Loops
  • while and do Loops
  • Breaking Out of Loops
  • Summary

Lessons 6: Creating Classes and Methods

  • Defining Classes
  • Creating Instance and Class Variables
  • Creating Methods
  • Creating Java Applications
  • Java Applications and Arguments
  • Creating Methods with the Same Name
  • Constructors
  • Overriding Methods
  • Summary

Lessons 7: Packages, Interfaces, and Other Class Features

  • Modifiers
  • Static Variables and Methods
  • Final Classes, Methods, and Variables
  • Abstract Classes and Methods
  • Packages
  • Creating Your Own Packages
  • Interfaces
  • Creating and Extending Interfaces
  • Summary

Lessons 8: Exceptions and Threads

  • Exceptions
  • Managing Exceptions
  • Declaring Methods That Might Throw Exceptions
  • Creating and Throwing Exceptions
  • When Not to Use Exceptions
  • Threads
  • Summary

Lessons 9: Data Structures

  • Moving Beyond Arrays
  • Java Structures
  • Generics
  • Enumerations
  • Summary

Lessons 10: Creating a Graphical User Interface

  • Creating an Application
  • Working with Components
  • Lists
  • The Java Class Library
  • Summary

Lessons 11: Building an Interface

  • Swing Features
  • Summary

Lessons 12: Arranging Components on a User Interface

  • Basic Interface Layout
  • Mixing Layout Managers
  • Card Layout
  • Summary

Lessons 13: Responding to User Input

  • Event Listeners
  • Working with Methods
  • Summary

Lessons 14: Creating Java2D Graphics

  • The Graphics2D Class
  • Drawing Text
  • Color
  • Drawing Lines and Polygons
  • Summary

Lessons 15: Developing Swing Applications

  • Improving Performance with SwingWorker
  • Grid Bag Layout
  • Summary

Lessons 16: Using Inner Classes and Lambda Expressions

  • Inner Classes
  • Lambda Expressions
  • Variable Type Inference
  • Summary

Lessons 17: Working with Input and Output

  • Introduction to Streams
  • Byte Streams
  • Filtering a Stream
  • Character Streams
  • Files and Paths
  • Summary

Lessons 18: Communicating Over HTTP

  • Networking in Java
  • The java.nio Package
  • Summary

Lessons 19: Accessing Databases with JDBC and Derby

  • Java Database Connectivity
  • Summary

Lessons 20: Reading and Writing RSS Feeds

  • Using XML
  • Designing an XML Dialect
  • Processing XML with Java
  • Processing XML with XOM
  • Summary

Lessons 21: Making Web Service Requests

  • Introduction to XML-RPC
  • Communicating with XML-RPC
  • Choosing an XML-RPC Implementation
  • Using an XML-RPC Web Service
  • Creating an XML-RPC Web Service
  • Summary

Lessons 22: Writing a Game with Java

  • Playing a Game
  • Summary

Appendix A: Using the NetBeans Integrated Development Environment

  • Installing NetBeans
  • Creating a New Project
  • Creating a New Java Class
  • Running the Application
  • Fixing Errors
  • Expanding and Shrinking a Pane
  • Exploring NetBeans

Appendix B: Fixing Package Not Visible Errors in NetBeans

  • Adding Module Info

Appendix C: Using the Java Development Kit

  • Choosing a Java Development Tool
  • Configuring the Java Development Kit
  • Using a Text Editor
  • Creating a Sample Program

Appendix D: Programming with the Java Development Kit

  • Overview of the JDK
  • java, the Java Virtual Machine
  • The javac Compiler
  • The javadoc Documentation Tool
  • The jar Java File Archival Tool
  • The jdb Debugger
  • Using System Properties
  • Writing Java Statements in a Shell

Hands-on LAB Activities

The ABCs of Programming

  • Using a Variable
  • Using Multiple Variables
  • Creating a Local Variable
  • Using Comments
  • Using the Modulus Operator
  • Using the Logical AND Operator
  • Using the Logical OR Operator
  • Using the instanceOf Operator
  • Using Relational Operators
  • Concatenating Two Strings

Working with Objects

  • Creating an Object
  • Creating a Class Variable
  • Creating a Reference to the Object
  • Using Java Primitives
  • Converting a Primitive Type to Object

Lists, Logic, and Loops

  • Declaring a Multidimensional Array
  • Declaring an Array
  • Using the if Statement
  • Using the if-else Statement
  • Using the switch Statement
  • Using the Ternary Operator
  • Using the for Statement
  • Using the while Loop
  • Using the do/while Loop
  • Using the break Statement

Creating Classes and Methods

  • Using the this Keyword
  • Creating a Method
  • Creating the main() Method
  • Passing Parameters to a Method
  • Creating a Constructor
  • Overloading a Method
  • Using Method Overriding

Packages, Interfaces, and Other Class Features

  • Using the Access Modifier
  • Using the Static Method
  • Using Static Variables
  • Importing a Package
  • Using the Abstract Method
  • Creating an Interface

Exceptions and Threads

  • Using the try/catch Block
  • Using the finally Block
  • Using the throws Keyword

Data Structures

  • Creating an Enumeration

Creating a Graphical User Interface

  • Creating a Form

Building an Interface

  • Creating a Signup Form
  • Creating a Textbox and a Progress Bar

Arranging Components on a User Interface

  • Creating a Calendar

Responding to User Input

  • Creating a Calculator

Creating Java2D Graphics

  • Drawing a Rectangle and Adding Color to it

Developing Swing Applications

  • Creating a Graphical User Interface

Using Inner Classes and Lambda Expressions

  • Using the Static Inner Class
  • Using a Lambda Expression

Working with Input and Output

  • Writing Values in a File
  • Reading the Content of a File

Accessing Databases with JDBC and Derby

  • Working with JDBC Statements
  • Executing a SQL Query
  • Displaying Records
  • Reading the Content of a Webpage

Reading and Writing RSS Feeds

  • Creating an XML Document
Training Method

Self Paced, AI Tutor

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